A few months back we were lucky enough to run a playtest of Jeff Barber's game Upwind, a high-fantasy game of skyships, lost science, and infinite sky. It uses a card-based resolution mechanic to resolve conflicts scene-by-scene rather than turn-by-turn.
As Knights of the Explorer's Guild, our heroes are tasked with journeying down into the Twilight Frontier to map the migration of an archipelago of highlands (flying islands). Strange creatures, pirates, and the landscape itself seek to keep the Knights from their task.
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Ethan: Kir - The soft-spoken yet persuasive healer.
Greg: Wink - The young and impulsive teleporter.
Laura: Domnall - The gentle giant with a kind face.