Finding The Guts for Horror

Halloween has come and gone. Despite my love of games like Delta Green and Red Markets, horror has never really been something I enjoy. I’ve been through enough in life that I don’t see the value in scares. However, I do know that horror can bring out some of the best stories. Making fear a dominant force in a story gives something for the characters to overcome. Having been in enough games and listened to enough actual plays, I’ve come up with some tips for when I run horror.

The biggest piece of advice comes from my writing mantra. While watching 'The Incredibles' commentary I was struck by director Brad Bird's advice to merge ‘the mundane and the fantastic’. This means to find the normal moments within something fantastic. For horror, this means seeing what can be scary in something that is not scary. Without going into spoilers, RPPR’s recent episode ‘Somewhere Lane’ took its inspiration from a weird TV show. The real show is a normal TV travel show and is not horror. However, it’s writing and presentation are so weird that it freaked out the GM. He used the weirdness found a way to make it scary, then wrote out a scenario in Delta Green. This made for a terrifying listen.

For our own games, history has also been a great fuel for terror. One of the reasons Ethan’s many Civil War scenarios are so scary is that they are based on real events. This can make for a delicate situation, however. You do not want to belittle actual people and their actual suffering. Make the events into framing devices for the horror. You and the players know these events actually happened, and are often worse than the scares you came up with.

In Legal Tender, I wanted to find new and different places to stage fights with zombies. This made me think of places where it would be interesting to have a fight. It made me think of Discovery Zone, which led to one of the episodes that freaked out the players the most. It also led me to candy factories, which led to the creation of the ‘Candyman’ Aberrant that the players hated so much. Neither of those places are inherently scary; in fact they are nice to go to. But by thinking of them as places for the PCs to investigate led me to things that can be scary within them.

Now that you have the scenario, the final key is to make it scary. Make it tough for the PCs to win. Or even if they win, they lose something along the way (health, sanity, gear, etc). This doesn’t mean you take away the players’ agency or kill them in one shot. But you have to put pressure on them to perform. This is one of the areas I know I need the most growth. I’m always interested in the story and I want the players to succeed, so sometimes I go easy on them. But pushing them to their limits will add more tension. Tension, combined with the horrors you’ve thought up, will make for a very scary game.

GM's Corner 11: The Nethescurial Fragment

I hope you enjoy this Call of Cthulhu one-shot! It seems like this is our go-to format when one of us can't make a session. CoC is a nice flexible system that works for very few players, and doesn't usually require a ton of prep.

Of course, I say that, but I've technically been prepping this scenario for about 8 years now...

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Short Fiction Sunday - Day 2741

Welcome to Short Fiction Sunday, where we take a break from our usual blog post to bring you original short stories set in some of our favorite game worlds.  Our first installment was written by Laura and takes place in the Eclipse Phase universe.  Enjoy!

I was shoveling the fourth scoop of irradiated dirt on top of the bundle at the bottom of the shallow grave when Emil stood up and whined. Abandoning the shovel to the dirt pile, I leaned over to give Emil a scratch behind the ears while I pulled the backpack for my plasma cannon back on. Both of us were watching the ridgeline with all senses on high alert. I’ve never been sure if Emil had one of the smart animal enhancements or had just been well trained before he trotted into my life.

I may have been willing to drop the cannon for this little chore outside, but I wasn’t completely suicidal yet; I was still suited up in full combat armor with rail pistol easily to hand. I’d gotten the backpack strapped down, and the tear tracks down my face mostly wiped away before the metal-on-metal thrumming and the screaming reached us.

At my hand-signal Emil raced ahead as I brought up the rear. Some idiot was about to die by the half-broken TITAN war machine trapped on the other side of the ridge.

Emil was racing ahead, paws digging through the softly crunching dirt and was nearly halfway up before I even made it past the rows of stunted food crops laboriously coaxed out of this fucking planet. My breath was already hitching. Bad day to be short on both water and food rations. I gave a mental sigh for the stupidity of wasting one of my last two doses of MRDR on the fractal-bait I just knew I was going to find on the other side. But I pulled an injector and, shooting my wrist out of the armored arm cuff of my suit as much as possible, pressed it against the skin.

I felt a couple blood vessels in my eyes pop. Just in time for the aches and pains that were my constant background noise to recede.  The rest of the world fell a stutter-step behind as the combat drug sped up my nerves. The world always looks slower on MRDR.

Up the hill. Over the edge of the ridge. Past the stunted trees growing metal leaves. Start down the other side of the hill.  I miss my muse, Galahad. And TacNet. Battlefield awareness has never been my strongest suit.

Combat hasn’t altered the landscape this side since I last saw it. Usually I avoid this side. Half-dead war machine and all. Running, then sliding down the hill – the last of the trees and brush died off months back, it’s just loose dirt now. Stunted yellow grass at the bottom of the hill, a flat area I can charge across safely. All the dangers in this bit are on the mesh; I had turned off my inserts years ago. Burned out vehicles up ahead, reminders of the last stand that partially crippled the war machine, left it in a crater it still hasn’t climbed out of. Futile gesture. Found the convoy the folks who did that bit of military heroism must have been buying time for a mile or two up the road. Well, their decapitated skeletons anyway. Head hunters don’t leave skulls behind.

Half-broken TITAN war machine still in its crater, 250 yards ahead. House-sized center mass with its ever shifting color patterns. Seven tentacles sprouting out, constantly furling and unfurling, the edges fluttering off into ragged fractal fronds.

Too far to see individuals.

Shots ringing. At least they’re using the dead vehicles as cover, sounds like. Two assault rifles, probably the same blueprints, same printer they’re so similar. An SMG, the smaller ammo has more of a popping sound. With a whining clatter, three rail-pistols tossing off bursts. Massed fire? Why?

Snap a shot off at one of the telescoping fractal metal arm cocking back, ready to slam down on a burnt out vehicle, while I’m running up. Plasma leaves a burnt ozone stink. Spot Emil barreling sideways into something before the arm comes down. A pause from the weight slamming into ground. Then a human head pops up from where Emil landed, followed by armored arms and an assault rifle that starts walking shots up the machine arm. Other rifle, also a human morph, comes out of cover 20 yards east to join in the shooting, going for center mass at least. Pause for a better placed shot myself, center mass – must have gotten through some of the armor, couple of the tentacles curl further back.

SMG dashes out of cover, charging straight towards the crater. First rifle, the westward one, starts screaming at him to get back, ‘Azar’ is already dead. Emil’s not going to reach the SMG in time. I’m charging forward after him, wondering why the fuck I’m do–

Neo-octopus

There’s a neo-octopus morph behind the husk of a vehicle 15 yards to my northwest now. Space suited octopus as tall as me. Two railguns aimed and ready, third one having a clip slotted in with the fourth of eight arms. Fractal-hells, when did transhumanity start uplifting octopi? Explains the massed fire.

A screech of metal, the ground shaking again, and railguns firing forward push my attention back on task. SMG is almost to the crater, slowing down like he’s going to jump in and slide to the bottom. Emil is barking up a storm, distracting at least one of the tank’s many limbs. I’ve never seen the damn thing grow more limbs, for once when dealing with a TITAN toy, so hail to the poor dead bastards whose vehicles I’m using for cover.

A burst of speed, and I reach the edge of the war machine’s crater just as the SMG does. A kick to the back of his knee forces him down far enough that I can take another shot over his head. Might have singed a bit of hair; idiot isn’t wearing a helmet. I grab at the back of his neck, find the bar for clipping on a rescue line, and yank him up and off his feet, back towards the neo-octopus. Just as the edge of the crater crumbles under my feet.

I’m on my ass, sliding down, firing as often as the plasma cannon can cycle, when I spot what SMG must have been coming in for – fresh corpse. Must be Azar. I let the slide continue until I’m next to Azar, pulling out my knife as I go. Wish I had an axe for this.

Fire the cannon. Flip the corpse. No helmet. Fire. No neck protection either. Line up the knife at the base of the neck. Swift chop. Fire. Knife got stuck halfway through the vertebrae. Leverage knife back and forth until vertebrae crack. Fire. Saw through more muscle and skin. Fire. Grab head by the hair, throw it up and out of the crater. Fire. Push back up to my feet and start walking backwards up the hill. Fire. Never stop firing. A meter or so from the top, turn and scramble out as fast as possible.

Back out, Emil is racing in a straight line towards home, decapitated head dangling from his mouth. Good dog. The neo-octopus isn’t far behind him, fouling the shot SMG man is trying to line up on my dog. Idiot is kneeling, back to the crater, screaming at ‘Akemi’ to get out of the way. He’s so focused, there’s no resistance as I grab the gun out of his hands, booking it past him. Didn’t even have it clipped to his armor or anything. If he doesn’t figure out to start running away at this point, there’s no saving this idiot.

Both assault rifles disengage and fall in behind me as I hightail it away. Three sets of pounding feet, good. Falling behind, less good. But none of us stop running until we’re back past the flat grassy area, past the metal trees, over the ridge, past the open grave I’d been digging, past the garden I’ve coaxed out of the ground, and in front of bunker I call home. Akemi is standing outside the door, rasping noises coming from the suit’s intake valves, looking at Emil. Emil’s sitting right outside the bunker airlock, head still dangling by its hair from his mouth. He stands up, tail wagging furiously, trots over to me, and drops the head at my feet.

Akemi just stands and rasps, staring at me, as I work through the vertebrae. Two up from the cut, I find what I’m looking for – the grape-sized, diamond encased copy of whoever just died in that crater. A cortical stack. Almost certainly uncorrupted by the war machine. I toss the stack to Akemi.

The other three skid to a halt behind me, wheezing. I turn, backing away towards my front door, and look them over. Armor no dirtier than I’d expect from just that fight. No scrapes, dents, or gouges. One of the rifle users pulls their helmet off to suck in air faster. Bright eyed, no hollow circles under their eyes, cheeks full and round. None of this lot have missed a meal, perhaps ever.

Turning back to Akemi, I prepare to say my first words to another person in almost three years.

“Why the fuck would you come back to Earth?”