Red Markets - The Same Old Grind

It’s our playtest of the Red Market’s Convention Packet, written by Laura, Adam, and Tom (of the RPPR Forum).

Spring has sprung and The Telluride Funeral Service are looking for work in the mountains of Colorado. But when negotiations go south they’ll have to scrounge and scrape for every possible bounty that comes their way. How far will the crew go to make a profit?

THE PLAYERS:

Aaron – Cosmo, the negotiator of the group.

Adam – Bubba, the latent with an ax.

Ethan – Attendant, the scout.

Greg – Tech 9, the guy with the gun and a German Shepherd (Mr. Whiskers).

Upwind - Powers Combined

A few months back we were lucky enough to run a playtest of Jeff Barber's game Upwind, a high-fantasy game of skyships, lost science, and infinite sky. It uses a card-based resolution mechanic to resolve conflicts scene-by-scene rather than turn-by-turn.

As Knights of the Explorer's Guild, our heroes are tasked with journeying down into the Twilight Frontier to map the migration of an archipelago of highlands (flying islands). Strange creatures, pirates, and the landscape itself seek to keep the Knights from their task.

If you like what you hear, please consider backing the game on Kickstarter

THE PLAYERS:

Ethan: Kir - The soft-spoken yet persuasive healer.

Greg: Wink - The young and impulsive teleporter.

Laura: Domnall - The gentle giant with a kind face.